How the book destroyed Community

This post was last updated on July 5th, 2016 at 09:59 am

I recently attended a session by Rory McGreal at the Tlt Summit. Rory was discussing how video games are often considered to be making us more isolated and how they are destroying students ability to communicate. Rory points to the book as the real culprit.

Before the printed book, people had to flock to a select few scholars who had the knowledge and learning that needed to be shared in the community. This oral tradition meant people had to learn in social ways. The book transformed this and made it possible for people to learn on their own and in private. The scholars and teachers of the day had lost some of their power and significance. People could learn in private. The horror!

I think we’ve seen that the book hasn’t really destroyed community and neither will video games or the web. In fact, as Rory argues, most games cannot be done in private but have to be done together. I’ve observed my son many times yell, scream, laugh and have these seemingly incoherent mumblings on a headset and be in contact with several friends and strangers … Read the rest

Saskatchewan Interactive

This post was last updated on September 5th, 2011 at 11:06 am

Today I’m attending Saskatchewan Interactive. It’s a one day conference bringing together folks from a variety of industries and sectors to look at changing media and education. The lineup looks pretty good. I”m particularly interested in the Second Life presentations.  I’ll blog all the sessions.

The evening session included a history of video games with opportunity to play a number of games from pong to wi.

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Video games….let’s start paying attention

A colleague of mine sent me this link : Video games can reshape education: U.S. scientists .

The group found many video games require players to master skills in demand by today’s employers.

And here I thought employers were interested in students who could understood dangling particples and quadratic equations.

“This is not an, ‘If you can’t beat ’em, join ’em’ message,” he told CBC Thursday. “It’s, ‘Hey, something’s working here.'”

“Common sense tells us that a medium so basic to the lives of these
‘millennials’ has potential beyond the living room,” Lowenstein said.
“We would be crazy not to seek ways to exploit interactive games to
teach our children.”

But won’t they just be playing “shoot ’em up games”?

Sawyer cited the simulated worlds of games such as the Civilization
series and Age of Empires as examples of rich, multi-textured games
that require a cognitive style of play versus eye-hand style play of
most sports and action games.

And the most telling statement:

The most significant obstacle to video game learning, he said, is
the parent who doesn’t participate in the “media literacy” of their
children’s interests and often doesn’t see the benefits the games offer.

“They have to

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